![]() ![]() Sambas: A team gets 1500 points for each samba.Ĭanastas: A team gets 500 points for each pure canasta and 300 points for each mixed canasta. If a team/player melds all six red 3s, they score 1000 points instead of 600 points. If a player has a red 3 still in their hand at the end of a round, the penalty is negative 750 points no matter how many red 3s are still in hand. If a team has melded red 3s without the required sambas or canastas, each red 3 melded is negative 100 points. Each red 3 melded is worth 100 points if the team has at least 2 sambas, or 2 canastas, or one of each. There are four areas where points are scored.Ĭard Values: Using the card values from above, teams score the points from the cards in their melds, minus the points from the cards left in their hands. Depending on what is left in the partner’s hand, the partner may want the round to continue. A player is allowed to ask their partner if they should go out. The round ends when a player is able to get rid of all the cards in their hand by melding or discarding their last card. Going OutĪ player can end the round if they have melded two canastas, or two sambas, or one of each. A player cannot draw from a blocked pile. If a 3 or wildcard is discarded, the discard pile is blocked. If a team has negative game points, the first melds need to have a combined card value of 15 points The DiscardĪ player’s turn ends with a discard. The value can come from multiple melds in the same turn. Once a team hits 7000 game points, the first melds need to have a combined card value of 150 points. Once a team hits 3000 game points, the first melds need to have a combined card value of 120 points. Once a team hits 1500 game points, the first melds need to have a combined card value of 90 points. The first melds laid by a team need to have a combined card value of 50 points when starting the game. MeldingĪfter the draw, a player can choose to create melds, if possible. Once the initial card is melded, the player will take the rest of the discard pile into their hand. The DrawĪ player can draw the top two cards from the draw deck to start their turn.Ī player may draw from the discard pile if they are able to immediately meld the drawn card into a group with two natural cards from their hand, or add the drawn card to a sequence that has already been melded. A player's turn consists of three phases: drawing, melding, and discarding. The player left of the dealer is first to play. A group cannot have more than two wildcards. Wildcards can be added to a group of cards as long as there are twice as many natural cards as wildcards. ![]() A sequence of seven cards is known as a samba. A group of at least seven cards is known as a canasta. A sequence is a run of three to seven cards in the same suit. A group is three or more cards in the same rank. ![]() A set of three cards starts a meld and can be added to throughout gameplay.Ī set can be a group or sequence. Points are scored by melding cards into sets. The objective of the game is to be the first team to score 10,000 points. When playing with two, three, or five players, players will play individually. When playing with four or six players, players will play with a partner. After the deal, the remaining cards in the middle form a draw deck, and the top card is flipped face up to start a discard pile. DealĮach player is dealt 15 cards, one card at a time. Two to six players Three 52 card decks with a total of six jokers. ![]()
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